Comments (19)

  • Natedagreat0101
    January 23, 2018 at 2:52 pm
    hard to hear you when you have the ambient music playing.
  • Nex
    January 23, 2018 at 2:53 pm
    New Dawn seems like they are trying to balance the combat better.
  • Loki 8213
    January 23, 2018 at 2:53 pm
    I really, really enjoyed this video. I just discovered both RoA and New Dawn and I've been doing a ton of research on the differences, and nothing at all gave me as good of a break down as this video did. You really articulated the pros and cons (relatively speaking) of each very well, and I really appreciate the video. From my perspective, I really like some of the things that New Dawn is trying to do. For one, building incentive to keep players from just random death-matching each other 24/7 is something I really like, although I'm not necessarily a fan of the way they are going about it. I also like the fact that they are trying to re-do sea-related things. I think that has a LOT of untapped potential and games like Archeage have shown what is possible in MMO's in regards to that. I also like the fact that they are giving incentives for people to specialize into certain classes is a good thing. Don't get me wrong, I love the fact that you can pretty much hybrid anything in Darkfall, and create an endless amount of templates; but that said, I hate the fact that EVERYONE plays hybrids. In real life, there are usually benefits to specializing in something that aren't realistically shown in this game. I don't think anyone should be limited to playing a single class (or even a hybrid of 2-3 classes like Archeage does), but I think RoA definitely needs to give more incentive for people to specialize. Making classes that specialize more powerful will actually add more variety to the game imo, because even though playing a hybrid will still be a viable option, not everyone will be an archer/swordsman/mage. I also like the new map and the search system, and a lot of what they're doing to "polish the game up," but for me, the map itself is a minor change, and nothing that will make or break it. That said, there's a lot of things I don't like about ND, and the localized banking and limited recalling is kind of a big deal for me. In a game that is less pvp based, and more realistic in the sense that people irl aren't constantly looking to kill eachother- it's probably a good idea. But not in a game with as much player vs player hostility as this one has. Transporting items is going to be a pain in the fk'ing arse, and people will probably end up staying in one area, one of the biggest problems with the original DF imo (at least for new players). This is almost a deal-breaker for me. I do like what they are trying to do with the stamina reductions and HP hits for hopping, but I think they took it much too far, and overall I would say that the way they implemented it is a con- even if only due to the degree by which it was implemented. In regards to DoA, they are implementing some pretty big changes as well, but nothing as major as what ND is. I mean specialization incentive alone can completely change the style of pvp (not that it has yet, but if this is the direction they are going in, I'm sure they will keep implementing changes until there is some kind of change in how people fight). Also a revamping of the naval system and localized banking- hate it or love it, are definitely game changing. But that said, whereas I think ND is implementing changes that have some pretty big pros and some pretty big cons, RoA in comparison only seems to be making changes that I like. Adding a portal system in the map and things like player vendors might not be COMPLETELY revolutionary changes, but they are a pretty big deal to me. Player vendors were a huge deal in Ultima Online, and were completely foundational to the player ran economy, and about the portals, as I mentioned before in regards to the original Darkfall having most of it's map being inaccessible to new players, I think RoA hit the nail right on the head by trying to make travel easier for them. I'm definitely an immersion seeker at heart, and I don't like it when games set up a million and one ways to quick travel like SWTOR did, but setting up portals throughout the Map that work like Moongates did in Ultima Online to me is a pretty sweet idea. At the end of the day, people will only be immersed for so long, and then they will want to focus on end game things like pvp, and making that a super inconvenience for people like I believe ND is doing, is probably a bad idea. Overall, I would say that ND is definitely making some major changes, some that are very good, and some that are very bad in my opinion; whereas RoA is only making the game better, even if none of the changes are completely game-changing- at least to the degree that some of the ND changes are. Ultimately, I will probably play both at least for a while, but I'm guessing that RoA will be the one that I like the most.
  • Corpus Callosum
    January 23, 2018 at 2:55 pm
    mount sharing your stamina is temporary
  • ArngrimTV
    January 23, 2018 at 2:56 pm
    Do either Darkfall have EU servers? Major reason to play on either of em.
  • Marc Larsson
    January 23, 2018 at 2:56 pm
    there wasnt players for 1 game how are they thinking that 2 games gonna work... gonna be a dessert like the first one eventually
  • Progz
    January 23, 2018 at 2:56 pm
    lol bro i cant stand this random ass music playing over your voice
  • Brandon Caston
    January 23, 2018 at 3:00 pm
    Game is so dead :(
  • Alexander
    January 23, 2018 at 3:08 pm
    both rip, play mortal online - still alive
  • RagnarokDel
    January 23, 2018 at 3:11 pm
    Thanks for the map shootout. Yeah the DnD map made us support it kinda useless. Even as a mage, Stam was a bitch early DFUW
  • A A
    January 23, 2018 at 3:28 pm
    They've made some good changes to new dawn admittedly
  • Fused Toast
    January 23, 2018 at 3:29 pm
    Honestly, that New Dawn map is bullshit. What is the point of exploring if you can look up where everything is? Isn't the point of this game immersion? The harder to read map is the way to go.
  • Quin
    January 23, 2018 at 3:36 pm
    Rigon!! I gave you a thumbs up!! You better post a video if you kill/loot me!
  • Fused Toast
    January 23, 2018 at 3:37 pm
    Great video. This really helps. Thank you. It seems to me that Rise understands the spirit of the game a bit better. Why are there not more Darkfall clones. This is a near perfect idea for a a PVP focused mmo. More game makers should just clone this concept.
  • Hugh Boyle
    January 23, 2018 at 3:38 pm
    What is with the damn music.
  • Dano smith
    January 23, 2018 at 3:42 pm
    Can you do another review, since RoA has been out for a few months??

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